Eldemar takes you from the forests around the village of Cerro down into ancient crypts and burial mounds, and on to the city of Nharuk.
You explore, fight, talk to the people you meet, trade with merchants and solve the puzzles the land throws at you.
The design draws on two classics we grew up with: the open exploration of The Legend of Zelda on the NES, and the first-person action game Doom.
Combat is real-time, so corridors full of skeletons needs your faster reflexes.
The engine is hand-written in 68k assembly, built for AGA. No ports, no emulation layers: Eldemar is a native Amiga game, designed in 2026 for Amiga computers, by veterans of the demo scene.
The game is actually running in a Kickstarter campaign for a physical release! Plus, we may add more levels, a complete audio soundtrack by Allister Brimble and FMV videos!
We expect to release Eldemar in digital and - hopefully - physical format in March 2027.
AGA Amiga, CD32, FPGA core or emulator
Kickstart 3.1 or modern ROM variants
68020 or better
2 MB Chip (suggested 8Mb Fast RAM for higher quality textures, music, sfx)
20 MB free
Keyboard, Mouse, Joystick, CD32 joypad or compatible gamepad